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Skeleton and progress

The page below is the real demo.html from the kit. Use its “Toggle dark” button for the dark theme.

Current rule (v2.0.1, 2026-11-13): Determinate progress uses a named 0–100 range and one setter for semantics and scaleX fill; only completion is announced. The fill reserves 100% width. Indeterminate work uses the existing status-labelled box loader, never an invented percentage. Skeleton loading on first paint is the documented loading exception. Supersedes the retained implementation/timing claims below; see docs/current-rules.md#cr-motion-01 and motion-flow.

Loading placeholders and progress. A skeleton reserves the shape of what is coming and puts the Space Works box spinner in it; it does not shimmer. A progress bar grows to its new value instead of jumping.

Open demo.html in a browser (it links ../../tokens/tokens.css) and use “Toggle dark” to check both themes.

File What it is
skeleton.css The still placeholder shape and the progress-width transition. The spinner itself is the box-open loader (../box-open/).
demo.html A standalone page with the live animation in light and dark, replayable.
react/ Copies of the real app files (see react/README.md for the imports to replace).
previews/ Animated WebP and GIF previews, light and dark (regenerated by scripts/make-previews.mjs).
  • components/ui/Skeleton.tsx and SkeletonRows in `components/ui/DataTable.tsx‬ loading rows, list and card placeholders across staff and member screens.
  • Progress width: features/cards/cardJobs.tsx (card job progress). components/ui/ProgressBar.tsx sets the width without a transition.

The page keeps its layout while data loads, so nothing jumps when it arrives, and the one brand-owned loading indicator tells the person something is coming. A shimmer would keep repainting an idle screen; progress that eases to its value reads as continuous.

Current rule (v2.0.1, 2026-11-13): The retained table/snippet below records the original app copy. Use the current executable files and the complete flow recipe for decision 399; see current rules.

Part Value
Skeleton no animation of its own; the box spinner inside loops 4400 ms
Progress fill width 150 ms, cubic-bezier(0.4,0,0.2,1) (Tailwind default)

A skeleton is mounted while a query loads. The progress fill transitions whenever its width changes.

The spinner shows the still, open logo; the progress width jumps to its value (the transition is inside no-preference).

The surface and fill are tokens; the box spinner uses the reversed artwork in dark (see box-open).

  • Do size a skeleton to the content it replaces.
  • Do put one box spinner in it, not a spinner on every row at once.
  • Do not add shimmer sweeps or pulsing greys.
  • Do not use a progress bar for unknown time (use the box loader).

Current rule (v2.0.1, 2026-11-13): The retained table/snippet below records the original app copy. Use the current executable files and the complete flow recipe for decision 399; see current rules.

<link rel="stylesheet" href="../box-open/box-open.css"><link rel="stylesheet" href="skeleton.css">
<div class="sw-skeleton" style="height:56px" aria-hidden="true">
<div class="sw-box loop" style="width:22px;height:20px"><!-- ../box-open/box-open-markup.html --></div>
</div>
<div class="sw-progress" role="progressbar" aria-valuenow="40"><div class="sw-progress-fill" style="width:40%"></div></div>

Every other animation in the product, and the rules behind them: ../../docs/motion.md. Index of the kit: ../README.md.

Determinate progress uses a named 0–100 range and one setter for semantics and scaleX fill; only completion is announced. The fill reserves 100% width. Indeterminate work uses the existing status-labelled box loader, never an invented percentage. Skeleton loading on first paint is the documented loading exception.

Complete rules, sequencing, keyboard and verification. The demo includes real static posters and explicit image Play/Pause controls.

These aliases are local additions; global tokens are unchanged. Promote through the token batch when adopted.

Local custom property Definition
--sw-local-duration-150 calc(var(--sw-dur-fast) * 1.25000000)
<div class="sw-progress" role="progressbar" aria-label="Loan export progress" aria-valuemin="0" aria-valuemax="100" aria-valuenow="40">
<div class="sw-progress-fill" style="--sw-progress-value:.4"></div>
</div>
<p role="status" id="export-complete"></p>
<script>
function setProgress(value) {
const bar = document.querySelector('[role=progressbar]');
const percent = Math.max(0, Math.min(100, Number.isFinite(value) ? value : 0));
bar.setAttribute('aria-valuenow', String(percent));
bar.firstElementChild.style.setProperty('--sw-progress-value', percent / 100);
document.getElementById('export-complete').textContent = percent === 100 ? 'Export complete.' : '';
}
</script>

Copied from motion/skeleton/ on every build: the stylesheet, demo.html, react/ copies of the app files and the previews/.